| Mode | Map Name | Console Command | Map Size | Difficulty | Description | Score |
| Frontline | FL_Camp | changelevel FL_Camp | Medium | Medium | Forest camp with capture points | 5 |
| Frontline | FL_Crossroads | changelevel FL_Crossroads | Large | Hard | Open field with crossroads and siege engines | 4 |
| Frontline | FL_Dungeon | changelevel FL_Dungeon | Medium | Easy | Underground fortress with close quarters | 5 |
| Frontline | FL_Feitoria | changelevel FL_Feitoria | Large | Hard | Coastal village with diverse objectives | 4 |
| Frontline | FL_Grad | changelevel FL_Grad | Large | Hard | Eastern European village defense | 4 |
| Frontline | FL_Taiga | changelevel FL_Taiga | Large | Medium | Frozen forest with open skirmish areas | 5 |
| Frontline | FL_Totenwald | changelevel FL_Totenwald | Medium | Medium | Dark woods with ambush-style combat | 4 |
| Demon Horde | DIH_Camp | changelevel DIH_Camp | Medium | Medium | Forest camp defense against relentless demon pushes | 5 |
| Demon Horde | DIH_Castello | changelevel DIH_Castello | Large | Hard | Castle siege by demonic forces | 4 |
| Demon Horde | DIH_Contraband | changelevel DIH_Contraband | Small | Medium | Industrial warehouse overrun by demons | 5 |
| Demon Horde | DIH_Feitoria | changelevel DIH_Feitoria | Large | Hard | Coastal village overrun by demon waves | 5 |
| Demon Horde | DIH_Grad | changelevel DIH_Grad | Medium | Medium | Village defense against corrupted hordes | 4 |
| Demon Horde | DIH_Taiga | changelevel DIH_Taiga | Large | Hard | Frozen forest skirmish with demon pushes | 4 |
| Demon Horde | DIH_Totenwald | changelevel DIH_Totenwald | Medium | Hard | Dark forest infested with demonic ambushers | 5 |
| Team Deathmatch | TDM_Camp | changelevel TDM_Camp | Medium | Medium | Encampment arena for team deathmatch battles | 4 |
| Team Deathmatch | TDM_Castello | changelevel TDM_Castello | Large | Hard | Multi-level castle lanes ideal for coordinated pushes | 5 |
| Team Deathmatch | TDM_Contraband | changelevel TDM_Contraband | Medium | Hard | Foundry catwalk lanes perfect for farming bot pushes | 5 |
| Team Deathmatch | TDM_Feitoria | changelevel TDM_Feitoria | Large | Hard | Coastal streets and rooftops deliver dense bot fights | 5 |
| Team Deathmatch | TDM_Grad | changelevel TDM_Grad | Large | Medium | Classic village layout adapted for fast-paced team fights | 4 |
| Team Deathmatch | TDM_Taiga | changelevel TDM_Taiga | Large | Medium | Snowfield ridges and logging camps keep AI flanks readable | 4 |
| Team Deathmatch | TDM_ThePit | changelevel TDM_ThePit | Small | Medium | The Pit adapted for tight 2v2 team brawls | 5 |
| Team Deathmatch | TDM_Tourney | changelevel TDM_Tourney | Small | Easy | Tournament grounds for team-based fights | 5 |
| Deathmatch | FFA_Arena | changelevel FFA_Arena | Small | Easy | Simple arena for pure free-for-all chaos | 3 |
| Deathmatch | FFA_Castello | changelevel FFA_Castello | Medium | Medium | Castle brawl free-for-all arena | 3 |
| Deathmatch | FFA_Contraband | changelevel FFA_Contraband | Small | Easy | Warehouse chaos for free-for-all frenzy | 3 |
| Deathmatch | FFA_Feitoria | changelevel FFA_Feitoria | Medium | Hard | Stacked docks and markets enable vertical bot traps | 5 |
| Deathmatch | FFA_Grad | changelevel FFA_Grad | Large | Medium | Village and keep interiors give nonstop bot farming routes | 4 |
| Deathmatch | FFA_Taiga | changelevel FFA_Taiga | Large | Medium | Open snow lanes let you kite large AI packs together | 4 |
| Deathmatch | FFA_ThePit | changelevel FFA_ThePit | Small | Medium | The Pit free-for-all brawling arena | 5 |
| Duel | DU_Arena | changelevel DU_Arena | Small | Easy | Open arena for ranked 1v1 duels | 4 |
| Duel | DU_Tourney | changelevel DU_Tourney | Small | Easy | Tournament grounds for 1v1 duels & training | 4 |
| Horde | HRD_Camp | changelevel HRD_Camp | Medium | Medium | Forest camp defense against horde waves | 5 ⭐ |
| Horde | HRD_Castello | changelevel HRD_Castello | Large | Hard | Castle keep survival ending in the throne room | 5 |
| Horde | HRD_Contraband | changelevel HRD_Contraband | Medium | Medium | Warehouse defense with barricades and traps | 5 |
| Horde | HRD_Feitoria | changelevel HRD_Feitoria | Large | Hard | Coastal horde survival map | 5 ⭐ |
| Horde | HRD_Grad | changelevel HRD_Grad | Large | Hard | Hold Grad streets against armored horde waves | 5 |
| Horde | HRD_Taiga | changelevel HRD_Taiga | Medium | Medium | Frozen forest horde survival | 5 ⭐ |
| Invasion | INV_Camp_1 | changelevel INV_Camp_1 | Large | Medium | War camp siege with balanced objectives | 5 ⭐ |
| Invasion | INV_Castello_0 | changelevel INV_Castello_0 | Large | Hard | Castle assault with defensive strongholds | 4 |
| Invasion | INV_Crossroads_0 | changelevel INV_Crossroads_0 | Gigantic | Hard | Open fields with horse combat pushes | 4 |
| Invasion | INV_Feitoria_0 | changelevel INV_Feitoria_0 | Large | Hard | Coastal siege objectives with narration | 4 |
| Invasion | INV_Grad_1 | changelevel INV_Grad_1 | Large | Hard | Grad assault marching from farms to the cathedral | 5 |
| Invasion | INV_MountainPeak_1 | changelevel INV_MountainPeak_1 | Large | Hard | Snowy mountain siege with bridge battles | 5 ⭐ |
| Invasion | INV_Taiga_1 | changelevel INV_Taiga_1 | Large | Hard | Blizzard siege pushing towers toward the timber fort | 5 |
| Skirmish | SKM_Camp | changelevel SKM_Camp | Medium | Medium | War camp tents and palisades for quick rotations | 4 |
| Skirmish | SKM_Castello | changelevel SKM_Castello | Medium | Hard | Tiered castle courtyards with lethal sightlines | 5 |
| Skirmish | SKM_Contraband | changelevel SKM_Contraband | Medium | Hard | Industrial catwalks and floors reward flanks | 5 |
| Skirmish | SKM_Grad | changelevel SKM_Grad | Medium | Medium | Elimination rounds weaving through Grad alleys | 5 |
| Skirmish | SKM_Taiga | changelevel SKM_Taiga | Medium | Hard | Frozen lumber yards demand coordinated limited-life wipes | 4 |
| Skirmish | SKM_Tourney | changelevel SKM_Tourney | Small | Medium | Compact tourney grounds built for tight pushes | 4 |